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> Unity3d Assets > monoflows’s metablobs

monoflows’s metablobs

Metablobs are an oldschool demo effect that i always loved. Strangely enough that you only find some code snippets but not a professional solution on the net. I decided to create a solution for Unity that gives you a lot of options to create a huge range of totally different visual results. As the Metablob algorithm is a worst case szenario in terms of algorithm complexity O(n2) you can only have a realtime solution with shaders. My solution acts as a fullscreen effect so it requires Unity PRO.
To make it more useful in Unity you can use normal GameObjects to define a Metablob. The scale, color and position of a GameObject defines a blob in the shader. When you render the effect to a RenderTexture it is possible to create effects beside screen overlay.

Unfortunately this is only a DX11 solution (we use Compute Buffers to feed the shader with the blob data)

Get it here on the Assetstore !

Documentation as pdf

[Show picture list]
blob.R5G2B1.additive.reverseSubstract.
blob.R5G2B1.alpha.add.cutoff
blob.R5G2B1.alpha.add
blob.alpha.add
blob.colorful.alpha.reverseSubstract
blob.noGo.outline.posterize.smooth.alpha.add
blob.outline.additive.reverseSubstract.
blob.outline.posterize.smooth.alpha.add
blob.posterize.additive.reverseSubstract.
blob.posterize.alpha.substract.cutoffInvert
blob.posterize
blob.colorful.alpha.add
blob.posterize.smooth
blob.rendertexture.posterize.outline.opaque
blob.rendertexture.posterize.outline.transparent
blob.target.colorful.alpha.add

 

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